Aug 22, 2009, 02:16 PM // 14:16
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#1
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Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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Q: team setup and smiter build
Let me start off by saying that I've been on a break from GW for the last 4 months, and with all the GW2 hype I came back to finish off my titles for HoM. So, I went back to check all the skill changes and keep up with everything.
Now, I play a warrior running the Godmode or Earthshaker build, wich I really enjoy.
First off, what's a good hero setup I can use? I always used a hybrid monk, a minion bomber, and something else on that spot. Does anyone have any ideas on what I could use on that 3rd open spot, just a curses necro?
Also, I always used a monk as the healer, but wouldn't be better to use a N/Mo for that, is it worthwhile trading the DF hp bonus and the +1 +1 Healing Prayers bonus from it's armor, for energy?
Secondly, I'm in need of a Smiter build to take advantage of the Strenght and Honor buff, 20-25 armor ignoring damage per hit is a must in my opinion. Usually I'd just run a typical RoJ build, but with the AI scatter without some appropriate type of snare, it's a no-go. So, what's a good elite skill I can use, because everything else seems to fail to some extent.
And again, would it be better to run that smiter build on a Monk or on a N/Mo?
Think that's it, need to get acquainted with the game and builds again, I prety much forgot everything in these last 4 months.
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Aug 22, 2009, 03:24 PM // 15:24
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#2
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Denbigh, Wales
Guild: Zero Zero
Profession: R/
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In regards to the SoH smiter you asked about;
I find it better to run on a rit with splinter weapon with channeling at 15.
The other skills are optional really but energy management would be necessary, usually.
The 50 damage from 5 attacks with splinter more than outweighs extra benefits of running either necro or monk for that slot (as energy is fine if the rit runs OoS or something).
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Aug 22, 2009, 03:49 PM // 15:49
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#3
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Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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Silly me, I completely forgot about the rit buffs. I saw a few builds popping up not long ago but I didn't care about it that much because I wasn't playing the game. I'll see what I can dig up. I'll try your sugestion as well and see what I can put together.
Still, I welcome all sugestions. I forgot to say that eariler, this is for Hard Mode. I need to finish VQing Prophecies, work on those Guardian titles for all 3 campaigns and then move on to EOTN.
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Aug 22, 2009, 05:51 PM // 17:51
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#4
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Heroes you should get:
N/Mo: Curse hero with SS, Mark of Pain, Barbs, Weaken Armor. Add 8-9 in smiting for SoH, and cast it on yourself. Other skills: Smite hex, smite condition.
N/Rt: MM hero (for majority of areas). This can be sabway MM, modified with splinter weapon, spirit rift, ancestors rage, FoF.
N/Rt sabway resto, modified with 10 in communing (for skills such as dulled weapon, vital weapon, shadowsong).
If you do with a friend, ask him to bring a OoP necro.
As for yourself, bring Ebon battle standard of honor, Hundred Blades, both sunspear/Kurz(or)Lux pve skills for further AoE damage and party-wide protection. The rest of the skills can be your own choice.
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Aug 22, 2009, 06:28 PM // 18:28
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#5
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Site Contributor
Join Date: Aug 2006
Location: UK
Guild: [Zraw]
Profession: Mo/
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Quote:
Originally Posted by mage767
Heroes you should get:
N/Mo: Curse hero with SS, Mark of Pain, Barbs, Weaken Armor. Add 8-9 in smiting for SoH, and cast it on yourself. Other skills: Smite hex, smite condition.
N/Rt: MM hero (for majority of areas). This can be sabway MM, modified with splinter weapon, spirit rift, ancestors rage, FoF.
N/Rt sabway resto, modified with 10 in communing (for skills such as dulled weapon, vital weapon, shadowsong).
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Sabway is kinda dated now, it has been overtaken by discord and spiritway.
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Aug 22, 2009, 09:15 PM // 21:15
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#6
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Lion's Arch Merchant
Join Date: Dec 2008
Guild: Funny Business Inc [FBI]
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This is the SoH build I use on my smite monk
12+1+1 smiting
12+1 DF
1. Defenders Zeal [E]
2. Reversal of damage
3. Smite condition
4. Smite Hex
5. Strength Of Honor
6. Smiters Boon
7. Blessed Signet
8. Divine Boon (Pre-update.... did some awesome smite healing that way)
8. Judge's insight (since the update)
This one can easily boost the damage from 2-4 melee attackers and still pump out some nice heal and damage support. The old one was best at that, making the smite spells go for 100 healing. Defenders Zeal totally made Divine boon worthwhile. Now, he is much less of a healer. However, Judge´s insight still works with smiters boon and adds even more damage to attackers, so I suggest you go with that now.
Meridon
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Aug 25, 2009, 07:23 PM // 19:23
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#7
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Quote:
Originally Posted by paranon
Sabway is kinda dated now, it has been overtaken by discord and spiritway.
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Just the kind of thinking that amuses me.
Um, sabway is better for physical chars (war/para/ranger) who are limited in energy pool and cannot run X/A as effectively as casters can for discord to work.
On the other hand, the physicals from the same primaries trigger quite a bit of havoc on enemies.
Last edited by mage767; Aug 25, 2009 at 07:26 PM // 19:26..
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Aug 25, 2009, 11:02 PM // 23:02
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#8
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Quote:
Originally Posted by mage767
Just the kind of thinking that amuses me.
Um, sabway is better for physical chars (war/para/ranger) who are limited in energy pool and cannot run X/A as effectively as casters can for discord to work.
On the other hand, the physicals from the same primaries trigger quite a bit of havoc on enemies.
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I can play an ap caller on my paragon in most areas and run discordway more efficiently than running a physical bar and sabway heroes. It's easy to manage energy even with 2 pips.
And if your running with a friend, you can still run a physical build (save yourselves/ whatever you want) and have a caster friend run the ap caller.
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Aug 26, 2009, 05:42 AM // 05:42
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#9
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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Quote:
Originally Posted by paranon
Sabway is kinda dated now
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Water is "dated" too. It works.
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Aug 26, 2009, 05:58 AM // 05:58
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#10
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Administrator
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Quote:
Originally Posted by mage767
Um, sabway is better for physical chars (war/para/ranger) who are limited in energy pool and cannot run X/A as effectively as casters can for discord to work.
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No one said you MUST MUST MUST run AP caller if using Discord. Conditions are easy to apply and Wars can run Asuran Scan (you'd have hexes on the Necros anyway). Basically you swap EVAS for SY, perma KD, etc. I'd say ArkFenway (spiritway) > Discord > Sabway for Wars.
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